The Beauty of Centrifugal Bumble-puppy (and Xbox)
February 16, 2011
OUTSIDE, in the garden, it was playtime. Naked in the warm June sunshine, six or seven hundred little boys and girls were running with shrill yells over the lawns, or playing ball games, or squatting silently in two or threes among the flowering shrubs. The roses were in bloom, two nightingales soliloquized in the boskage, a cuckoo was just going out of tune among the lime trees. The air was drowsy with the murmur of bees and helicopters.
The Director and his students stood for a short time watching a game of Centrifugal Bumble-puppy. Twenty children were grouped in a circle round a chrome steel tower. A ball thrown up so as to land on a platform at the top of the tower rolled down into the interior, fell on a rapidly revolving disk; was hurled through one or other of the numerous apertures pierced in the cylindrical casing, and had to be caught.
“Strange,” mused the Director, as he turned away, “Strange to think that even in Our Ford’s day most games were played without more apparatus than a ball or two and a few sticks and perhaps a bit of netting. Imagine the folly of allowing people to play elaborate games that do nothing whatever to increase consumption. It’s madness. Nowadays the Controllers won’t approve of any new game unless it can be shown that it requires at least as much apparatus as the most complicated of existing games.”
— Brave New World, Aldous Huxley